DeletedUser426
Guest
se usa en el mapa y lo que hace es dar unos valores en el mapa de cuanto tiempo hace que los pueblos del mapa han modificado los puntos. Util para saber si un pueblo reconstruye la muralla demolida
javascript:if(game_data.screen != 'map') {document.location.replace('?screen=map');void(0);}function getDoc() {return document;}$(document).ajaxStop(function() {TWMap.map.reload();});coords = [];for(row=0; row<TWMap.size[1]; row++){for(col=0; col<TWMap.size[0]; col++){coord = TWMap.map.coordByPixel(TWMap.map.pos[0]+(TWMap.tileSize[0]*col), TWMap.map.pos[1]+(TWMap.tileSize[1]*row));if(TWMap.villages[coord.join("")]) {coords.push(coord[0] + '|' + coord[1]);}}}url = 'http://www.twstats.com/scriptdispatch.php?script=mapmod&m=' + game_data.market + '&s=' + game_data.world + '&v=' + game_data.version + '&coords=' + coords.join(',');scr = $('<script type="text/javascript" />').attr('src', url);$(document).append(scr);void(0);
javascript:if(game_data.screen != 'map') {document.location.replace('?screen=map');void(0);}function getDoc() {return document;}$(document).ajaxStop(function() {TWMap.map.reload();});coords = [];for(row=0; row<TWMap.size[1]; row++){for(col=0; col<TWMap.size[0]; col++){coord = TWMap.map.coordByPixel(TWMap.map.pos[0]+(TWMap.tileSize[0]*col), TWMap.map.pos[1]+(TWMap.tileSize[1]*row));if(TWMap.villages[coord.join("")]) {coords.push(coord[0] + '|' + coord[1]);}}}url = 'http://www.twstats.com/scriptdispatch.php?script=mapmod&m=' + game_data.market + '&s=' + game_data.world + '&v=' + game_data.version + '&coords=' + coords.join(',');scr = $('<script type="text/javascript" />').attr('src', url);$(document).append(scr);void(0);