javascript:
var coords ="";
var troops = {
'spear': 0,
'sword': 0,
'archer': 0,
'spy': 0,
'heavy': 0
}
function info(){
$("h3:first").html(`Dar órdenes<br><span style="color:green;font-size:11px;">
Llevas ${count} de ${coords.split(" ").length} pueblos<br>
Lanzas por enviar: ${spear}<br>
Espadas por enviar: ${sword}<br>
Arqueros por enviar: ${archer}<br>
Espias por enviar: ${spy}<br>
Pesadas por enviar: ${heavy}<br>
<button id="confirmar" class="btn">Borrar datos?</button>
</span>`);
}
function insertarTropas(unidad){
let unidad1 = eval(unidad);
let unidad2 = eval("own"+unidad);
if(unidad1>=unidad2 && unidad1!=0 && unidad2!=0){
$("input[name='"+unidad+"']").val(unidad2);
}else if(unidad1<unidad2 && unidad1!=0 && unidad2!=0){
$("input[name='"+unidad+"']").val(unidad1);
}else{
return false;
}
return true;
}
function restarTropas(unidad){
let unidad1 = eval(unidad);
let unidad2 = eval("own"+unidad);
if(unidad1>=unidad2 && unidad1!=0 && unidad2!=0){
localStorage.setItem(unidad, unidad1-unidad2);
}else if(unidad1<unidad2 && unidad1!=0 && unidad2!=0){
localStorage.setItem(unidad, "0");
}else{
return false;
}
return true;
}
function removeData(){
spear = parseInt(localStorage.getItem("spear"));
sword = parseInt(localStorage.getItem("sword"));
archer = parseInt(localStorage.getItem("archer"));
spy = parseInt(localStorage.getItem("spy"));
heavy = parseInt(localStorage.getItem("heavy"));
if(spear == 0 && sword == 0 && archer == 0 && spy == 0 && heavy == 0){
//siguiente pueblo y poner tropas
count++;
if(count<coords.split(" ").length){
localStorage.setItem("village", coords.split(" ")[count]);
localStorage.setItem("count", count);
localStorage.setItem("spear", troops["spear"]);
localStorage.setItem("sword", troops["sword"]);
localStorage.setItem("archer", troops["archer"]);
localStorage.setItem("spy", troops["spy"]);
localStorage.setItem("heavy", troops["heavy"]);
}else{
$("h3").html(`Dar órdenes<br><span style="color:red;font-size:11px;">Ya has terminado, deja de pulsar el script xD </span>`);
}
}
}
var count = parseInt(localStorage.getItem("count"));
var pueblo = localStorage.getItem("village");
var spear = parseInt(localStorage.getItem("spear"));
var sword = parseInt(localStorage.getItem("sword"));
var archer = parseInt(localStorage.getItem("archer"));
var spy = parseInt(localStorage.getItem("spy"));
var heavy = parseInt(localStorage.getItem("heavy"));
var ownspear = parseInt($("#units_entry_all_spear").html().split("(")[1].split(")")[0]);
var ownsword = parseInt($("#units_entry_all_sword").html().split("(")[1].split(")")[0]);
var ownarcher = parseInt($("#units_entry_all_archer").html().split("(")[1].split(")")[0]);
var ownspy = parseInt($("#units_entry_all_spy").html().split("(")[1].split(")")[0]);
var ownheavy = parseInt($("#units_entry_all_heavy").html().split("(")[1].split(")")[0]);
if(isNaN(count)){
pueblo = coords.split(" ")[0];
count = 0;
spear = troops["spear"];
sword = troops["sword"];
archer = troops["archer"];
spy = troops["spy"];
heavy = troops["heavy"];
localStorage.setItem("count", count);
localStorage.setItem("village", pueblo);
localStorage.setItem("spear", spear);
localStorage.setItem("sword", sword);
localStorage.setItem("archer", archer);
localStorage.setItem("spy", spy);
localStorage.setItem("heavy", heavy);
if(insertarTropas("heavy") || insertarTropas("spear") || insertarTropas("sword") || insertarTropas("archer") || insertarTropas("spy")){
$("input[tabindex='14']").val(pueblo);
}
}else{
info();
if(insertarTropas("heavy") || insertarTropas("spear") || insertarTropas("sword") || insertarTropas("archer") || insertarTropas("spy")){
$("input[tabindex='14']").val(pueblo);
}
}
$("#target_support").on("click",function(){
ownspear = $("#unit_input_spear").val()=="" ? 0 : parseInt($("#unit_input_spear").val());
ownsword = $("#unit_input_sword").val()=="" ? 0 : parseInt($("#unit_input_sword").val());
ownarcher = $("#unit_input_archer").val()=="" ? 0 : parseInt($("#unit_input_archer").val());
ownspy = $("#unit_input_spy").val()=="" ? 0 : parseInt($("#unit_input_spy").val());
ownheavy = $("#unit_input_heavy").val()=="" ? 0 : parseInt($("#unit_input_heavy").val());
restarTropas("heavy") || restarTropas("spear") || restarTropas("sword") || restarTropas("archer") || restarTropas("spy");
removeData();
});
$("#confirmar").on("click",function(){
localStorage.removeItem("village");
localStorage.removeItem("count");
localStorage.removeItem("spear");
localStorage.removeItem("sword");
localStorage.removeItem("archer");
localStorage.removeItem("spy");
localStorage.removeItem("heavy");
});